Why I Keep Pointing Players Back to Retro Games After Years in Development
I’ve spent the last decade working as a gameplay designer on both indie projects and mid-sized studio titles, and I’ve noticed a pattern I didn’t expect early in my career: the more complex games become, the more I find myself recommending simpler, older ones. If you’re curious why that shift is happening across different age …
Why I Keep Pointing Players Back to Retro Games After Years in Development Read More »